How does Ashes handle inflation?
I’m only level 10 and have the attention span of a squirrel, but I finally got my first gold. When I got to listen in on some guildies conversations and them casually throwing around hundreds of gold in trade, I kinda got disheartened as a lower level player.
I’ve played a lot of MMOs in my life and they all have the same issue as they get older. Too much gold in the economy, not enough ways to make it disappear. “Oh you want this cool mount? Hope you have three expansions worth of questing gold to afford the down payment” -WOW players
If we as players want our money to actually have value, we should be looking for ways to put our money back into the system, since the system is constantly generating it.
Some ideas and examples: Players can pay for lvl 25 npc guards to follow their caravans to the destination.
Governors can pay for a doubling of the guards if war or sieges are coming. (Maybe pay for npc guards to roam the region’s roads to protect outlying nodes)
Make npc vendors in higher level nodes carry rare (or higher) materials/items to encourage spending back into the system.
Npc vendors that convert gold into glint at a steep cost.
I feel dirty for saying this, but make game time purchasable with gold BUT YOU CAN NOT TRADE IT OR PURCHASE A TOKEN FOR IT WITH REAL MONEY. RuneScape and WOW have this system and it totally ruined their economies, making bots and whales a big problem. But the idea is good for taking money out of the player economy, if it is not tradeable and membership can’t be turned back into player currency.
again, the idea behind this is to improve the new player experience, by reducing gradual inflation and retaining the value of the lower level grind.
Do you a have any ideas for how to remove money from the game and make it worth your while?
TL;DR You have too much money.