Just to get my ideas out…

Here are some things I would love to be added/changed to the game (not in any specific order):

•New player tutorial - openworld:

Similar to the tutorial that was done for the personal HQ, one for open world would be helpful. To achieve this, utilize the different rooms in main FOB. Also, give all new players money to buy the regular jeep or make it free as a part of the tutorial.

•Mortar pits:

My offer - The ability to utilize mortar pits in the different bases Or the ability to destroy the mortar pits as an objective cause they be annoying!

• Grenade launchers:

I know it's a stretch - but let me finish. You would add a basic grenade launcher underbarrel. To use it, you need to buy the special ammo (which you can buy in the armory to balance) and the ammo can be dragged to the persons belt / vest, similar to the grenades. The mechanics would be similar to throwing a grenade in terms of effects and damage, but explode on impact.

• Throwable knives - similar to grenades but again, damage on impact.

• Tools:

Binoculars or rangefinder, and a Compass

• Truck inventory mechanics:

Just any way to drag ammo/health items quicker - either click multiple boxes or drag and highlight.

Also, a function to spread ammo from the ammo boxes to mags so I don't have to panic drag boxes to mags.

•Openworld Bases Edit:

Once a base is secured, roads are cleared to drive past to the next base. To be clear, I don't mean to clear every defense like sandbags, but mostly the spikes. In some bases that are secured, the pre-existing defenses are still there.

These include: (Kozlovka - the entrance spikes) (Sochraina City - random MG gun in the middle of road on western entrance) (Ronograd City - spikes near tunnel entrance) (Naval ronograd base - spikes at entrance)

•HQ - Openworld materials:

Different way to obtain material aside from driving cars: - secure a site in the unnamed bases throughout open world to obtain different materials (can be done in groups of 2-4 players too).

If driving cars: more depots to drop cars off instead of the only one at FOB.

•HQ Edit:

The ability to edit weapons/load outs in the gunsmith house.

Interactions/realism with parts of the base: For example, if I have a lot of precious materials, surplus of precious materials located in the logistics area or delivery area if I sold them.

•Attachments / cosmetic ideas:

(Simple reflex red dot sight) (Infrared / thermal scope) (Front / rear sights (not folded)) (Light source/flash light equipped to vest)

Also, to any devs or moderators reading this, thank you and I will continue to wait patiently for all the work that you guys produce. Thank you so much!