Yasuke vs Naoe: Gameplay Table Breakdown
Greetings.
I wanted to create a more constructive version of a previous thread. I would like some community help on this if possible.
Below is a table of the two protagonist comparative gameplay elements. If you guys have more to add, I will edit the OP post accordingly. Most if not all are taken directly from Ubisoft or through gameplay elements shown in video. I tried not to double dip and wanted to stay fair. PLEASE LET ME KNOW WHAT IS MISSING.
Yasuke | Naoe
Gameplay Element/Mechanic | Yasuke | Naoe |
---|---|---|
Stealth Overview | Sniper | Traditional |
Combat Overview | Tank (Overwhelm) | Skirmisher (Evasive) |
Parkour Overview | Not Really | Excels |
Ranged Overview | Bow/Teppe (long) | Kunai/Shruiken (Short) |
Tools - Can be used without weapon switch | No | Yes |
Observe | Yes | Yes |
Eagle Vision | No | Yes |
Prone | Yes | Yes |
Prone Directional Dodges | No | Yes |
Double Assassination | No | Yes |
Recovery Roll | No | Yes |
Sprint Dodge | No | Yes |
Automated Passover | No | Yes |
Automated Shoulder Tackle | Yes | No |
Grapple Hook | No | Yes |
Wall Run Eject | No | Yes |
Block | Yes | No |
Parry | Yes | Yes |
Weapon Switch Mid-Combo | Yes | No |
Final Tally (does not include overview sections) | 5 | 12 |
Final Tally of UNIQUE Elements | 3 | 9 |
It feels like The developers are somewhat overvaluing Yasuke's combat prowess. I am not sure if the few advantages he gains in combat would make up for missing very dynamic gameplay elements that are typical in assassin's creed game in general.
I was kind of hoping Yasuke would be akin to a slower Evior. Naoe is so unique as an assassin, i feel like Yasuke would have offered a different enough gameplay loop even if he played exactly like Evior. I could be wrong