Yasuke vs Naoe: Gameplay Table Breakdown

Greetings.

I wanted to create a more constructive version of a previous thread. I would like some community help on this if possible.

Below is a table of the two protagonist comparative gameplay elements. If you guys have more to add, I will edit the OP post accordingly. Most if not all are taken directly from Ubisoft or through gameplay elements shown in video. I tried not to double dip and wanted to stay fair. PLEASE LET ME KNOW WHAT IS MISSING.

Yasuke | Naoe

Gameplay Element/Mechanic Yasuke Naoe
Stealth Overview Sniper Traditional
Combat Overview Tank (Overwhelm) Skirmisher (Evasive)
Parkour Overview Not Really Excels
Ranged Overview Bow/Teppe (long) Kunai/Shruiken (Short)
Tools - Can be used without weapon switch No Yes
Observe Yes Yes
Eagle Vision No Yes
Prone Yes Yes
Prone Directional Dodges No Yes
Double Assassination No Yes
Recovery Roll No Yes
Sprint Dodge No Yes
Automated Passover No Yes
Automated Shoulder Tackle Yes No
Grapple Hook No Yes
Wall Run Eject No Yes
Block Yes No
Parry Yes Yes
Weapon Switch Mid-Combo Yes No
Final Tally (does not include overview sections) 5 12
Final Tally of UNIQUE Elements 3 9

It feels like The developers are somewhat overvaluing Yasuke's combat prowess. I am not sure if the few advantages he gains in combat would make up for missing very dynamic gameplay elements that are typical in assassin's creed game in general.

I was kind of hoping Yasuke would be akin to a slower Evior. Naoe is so unique as an assassin, i feel like Yasuke would have offered a different enough gameplay loop even if he played exactly like Evior. I could be wrong

What do you think?