Suggestion: Have more inside enemy synergies.

Not really directed at Zeekers, just posting my thoughts.

I love seeing enemies interact with each other. Witnessing Old Birds killing giants and a group of baboon hawks fighting an eyeless dog is really cool to see. But I feel like these interactions are few and far between. So I feel like it would be sick if more enemies had this type of relationship.

For starters: ANYTHING THAT ATTACKS THE PLAYER SHOULD ATTACK A MIMIC. Obviously a mimic shouldn’t go after anything other than a player, but shouldn’t other things target the mimic just as easily as they target the player? Let nutcrackers shoot mimics, let snare fleas hop on their head, let brackens snap their neck just to realize “oops, wrong guy.”

I can understand certain entities not attacking each other due to them both having the same prey, but why in hell does a Nutcracker allow spider webs and hoarding bugs to ruin the mansion but not a bunch of Junkluggers? I feel like if other enemies like a thumper were to cross its path, it would certainly see them, but just go back to scanning normally. Otherwise nutcrackers would be like a fucking shield.

Also on the topic, Butlers should remove spider webs. Enough said.

It would be really cool if Brackens were way smarter. Like if you’re holding a shotgun, it backs off twice as fast and doesn’t ever aggro. Or maybe if it sees a Maneater, it brings them to the player, or maybe just leaves the player alone if they happen to have one in their arms.

I hate seeing dogs and giants ignore each other. Since dogs hunt in packs, if there’s one dog, then they’ll keep their distance from a giant, but if there’s two, they’ll start fighting it.

Anyways let em know you guys’ thoughts or other suggestions. More to come maybe